AI Insights · Timothy · April 2022
Top 5 Season Pass Games in Peru Q1 2022: Performance Overview
Discover the performance trends of the top 5 Season Pass Games in Peru for Q1 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Season Pass Games on a unified platform in Peru showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of each game's metrics, based on data from Sensor Tower.
Free Fire: 7th Anniversary from Garena International I Private Limited maintained a strong revenue stream, peaking at around $134K in the final week of December and experiencing fluctuations throughout the quarter, settling at approximately $121K by the end of March. Weekly downloads initially surged to about 145K but showed a general downward trend, closing the quarter at roughly 91K. Active users remained robust, starting at nearly 3.6M and fluctuating throughout the quarter, ending at around 2.8M.
Clash Royale from Supercell experienced a varied revenue pattern, with peaks reaching about $38K in early January and early February, and ending the quarter at approximately $29K. Downloads saw a peak of roughly 73K in the first week of January but exhibited a declining trend, finishing at around 50K by the end of March. Active users showed minor fluctuations, starting at about 2M and closing the quarter at roughly the same level.
Piano Fire by Adamusic Information Tech Co. Ltd had an interesting download pattern, beginning with about 24K and peaking at approximately 109K in early January, then gradually declining to around 21K by the end of March. Active users followed a similar trend, starting at nearly 36K, peaking at approximately 154K in early January, and then declining to around 47K.
Subway Surfers from Sybo Games ApS showed a steady revenue stream, with minor fluctuations, peaking at about $286 in mid-March and ending the quarter at around $194. Downloads remained relatively stable, starting at roughly 37K and experiencing slight fluctuations throughout the quarter, closing at around 37K. Active users began at about 290K, peaked at approximately 318K in early March, and ended at around 297K.
Fishdom by Playrix experienced a steady increase in downloads, starting at about 18K and peaking at approximately 54K in mid-March, then settling at around 32K by the end of the quarter. Revenue showed a slight upward trend, starting at about $5.3K and peaking at approximately $7.1K in late January, ending the quarter at around $6.7K. Active users also increased, starting at about 58K and peaking at approximately 105K in mid-March, and then slightly declining to around 93K.
For more detailed insights and data, visit Sensor Tower.